![]() ![]() Fire mouse when aiming at target (within a certain distance to center).Move mouse by that value (Won't immediatly get to it, requires more math to determine exact amount. ![]() Take that distance and multiply it by a scale value (one pixel moved of your mouse does not equal one pixel moved in game (2D plane does not have the same distance as a 3D space/ center of sphere to edge of sphere).Find distance between the center and your crosshair (center of screen, but implement tracking for recoil). ![]()
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